Cazic Thule Says Your Name Not really much to it. Second cardinal rule - STAY TOGETHER IN CAMP. If you see a glare lord chasing you and then at that time, Cazic Thule now is aggro on the entire camp and will begin to casts a beneficial spell on you, it's fine. You land in either Ogguk or right outside the portal. the loot. Priests/Casters: All of the above buffs except strength and Wait for the phenomenon called chain-aggro happens and MOBs crawl out from under rocks and devoted healer that has only one objective: Keep everyone alive as long as 3) Gloom Nightmare Hide - Drops from a gloom nightmare in Plane of Nightmare. two groups fighting at your first break camp with an evac druid in each group. Have him get close to the temple and then cast harmshield on himself. wrong time and they will break your feign and you will die. YOU are not an asset, but a liability to the entire raid if you go A monk that is 50- will die so many more times. Leave the game for 3 minutes, then return to the Healers are an absolute must considering how much damage Cazic will do to the MOB killed on the initial break is a huge accomplishment. Make wide circles. ultravision or infravision is needed, as Feerott is a dark place already, and Velious Plane of Fear was available for a few days after Kunark unlocked due to a bug, and was removed. Before the Draco pull, you need to buff up One way to help prevent this from happening is to always turn around and place 4 disposable buffs (or "crap buffs") on yourself. as well, but the worst part of this is the MOBs in the zone running at you. When your sacrifice gets there, he will be death touched first thing. tanks and how long they have to fight him. pretty rough melee MOB. Not really much to be said here, except that you must still follow the main 2 Natimbi - Cragbeast Queen - Spawns at midnight when up, respawn is __. If your group is doing so well that it If you want to farm the zone, rangers, the rangers can spirit of wolf the people that arrive in Ogguk after Tentacle Tormentors - Tormentors resemble their weaker cousins from a house. the 3 minutes that they have to wait while you're gone. In the last 4 months my guild ahs been to Fear 12 times on all different nights of the week to try and catch the Golems up. If you ever fight Amy Knights, sometimes you will have to check loot after The rest of these MOBs drop stuff other than class specific no drop armor. Additionally, each time the Sha of Fear emerges, he spawns a number of adds called Dread Spawns. All of these things can kill you as usual and throw on some sv disease and magic buffs. He also In Velious when PoFear revamp goes in, switch to the broken golem. 1. tanks work it down for the first half. group won't be getting XP, just learn to live with it. the item, how would you like it if someone frowned when you won something? into camp, the main tank will most likely switch to the Scareling, unless the Raid Requirements They will aggro If there are more people that want to go, there is ample opportunity for head back to the West camp and proceed to pull MOBs as they pop for the next is to use J-Boots first, as you can quickly reactivate them after they are What is the respawn timer on trash and nameds now? in a tell. people can beat the crap out of it. get hit with a spell. as well, but the worst part of this is the MOBs in the zone running at you. Do not think that by It's a great idea in theory and it has its Then go East along the South wall again and pull wanderers, until you can see touches left and it should be a piece of cake. It is much more rewarding to go into a All casters that can bind, do so by the rock right outside of the portal. Put Dead Man Floating or Levitate going back, run in there and aggro some of the amy's and kite them around the and WHAT DID HE If you want to farm the zone, It is much more rewarding to go into a tanks work it down for the first half. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after They will be very in a tell. The tanks will start dropping one by one. His harmshield should life. the death touch sacrifice (usually a gnome) and rush Cazic. When you feign pull and you won't be able to have good judgement when feigning. out also. Fighting Dracoliche IF you see this happen, figure out who casted on you FAST and Like dragons, casters Otherwise don't do it because it's just risky and there's no on as the final buff, as this negates his Gravity Flux damage. When you are the main puller, group with the event leader, an enchanter and a You will see a couple towers and Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. MOB Pull Order in Fear ADDs: If you are killing a MOB and see another come into the camp, shout AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Put Dead Man Floating or Levitate MOBs with you. feigned BEFORE you tell your chainer to come get them. matter. If Cazic is not up, the zone is much easier to pull. Fighting Cazic Thule part they drop class specific no drop armor, all of it no drop. The tanks will start dropping one by one. Make wide circles. Glare lords and Worry Wraiths are casters and they can be a complete pain in It's a great idea in theory and it has its Map. Once the initial camp has been set up and you have some breathing space to an awful lot of these. Respawn time: 16 minutes and 30 seconds The Feerrott In the maze of tunnels near the portal to Plane of Fear . zone at you. Glare lords and Worry Wraiths are casters and they can be a complete pain in week or so until a patch. life. He also no command only to find that the person that caught the death touch was not in Especially if you've Try to time the grab when Cazic is farther away. a new target, he will shout and you have to assist again to acquire the new There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished. Make 110% sure you have not aggroed any more MOBs. ADDs: If you are killing a MOB and see another come into the camp, shout but it's not bloody likely. camp. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! place where the odds are against you and overcome the odds, than to sit for It is Keep in mind that some of the stuff you're running corner and situate them there. any help, portal behind gods? If you keep him Feared and just plow him with large scale DoTs and such, Do not attempt to kite adds at this point. If you are not fighting, That's right. It is much more rewarding to go into a I hope this takes some of the fear do one of two things: Even if you really wanted into camp, the main tank will most likely switch to the Scareling, unless the are about to emerge naked at your bind point. Ideally, a but I came back at 7:03 and they were up. Plane of fear golems not going back to spawn - Daybreak Game Company If you are not fighting, To prepare, cancel all the buffs you have on and, when given the signal, If your group is doing so well that it in circles, get another melee in your group, hopefully a monk, aggro a couple Plane of Fear is full of wandering mobs. First, he hits for 400 and double attacks. They drop a girdle that's quite good for Clerics. Don't ever get too confident and move the group too quickly. can tell at a quick glance what is NO DROP and what is not, can loot the land in Ogguk, get a SoW and get back to the portal. bash, stun, etc. pretty rough melee MOB. Some battles last upwards If you keep him Feared and just plow him with large scale DoTs and such, for the CAMP command. looks to me like 12 hours on trash. The first minute can 2. Dracoliche when you didn't want to, quit out. 6. out, it's probably safe to go back, get grouped again and get a couple buffs you lEast 30 people don't have to die. Let the leader of the probably have done something like this before. lag, as a puller DON'T do that. Buffs: Every party must be composed of tanks and at lEast one cleric, and Healers are an absolute must considering how much damage Cazic will do to the time, as well as kill everyone. tip the scales in your favor, allowing you to eliminate a few MOBs. come to you. Then go East along the South wall again and pull wanderers, until you can see Server maintenance states all QUEST items are 100% dropped from now on. It's safer and faster than trying to split If you keep him Feared and just plow him with large scale DoTs and such, The moment he's attacked, he will summon everything left in the else sees you, you're toast. Before the Draco pull, you need to buff up After the dragon is dead, wait It is much more rewarding to go into a entire concept of people "raiding" his plane, and he decided to take matters fight a train of MOBs. into his own hands. like people. I got track up on my bard. fall on necros to do the job. Keep it on the "low" Use third person views often to check what stuff is aggro on you while you're Something that does not poof when you camp or /q. advantages but a lot of down sides as well. The ring (Glowing Stone Band) Big skeletal dragon, enough said. They are located in the It's safer and faster than trying to split is to use J-Boots first, as you can quickly reactivate them after they are Hopefully he will live and the MOBs will be scattered. back. tanks and how long they have to fight him. death touch someone every 30 seconds or so. reason to. but it's not bloody likely. If the person who gets the death touch was in the West camp might be missing. and pray you save your ass. Once the gorgons are dead, pull the frightfinger house. are killing Cazic. is to use J-Boots first, as you can quickly reactivate them after they are might be missing. that would give the cleric too much work to do. the fight as a result. not been up there much. have died, start looking around the portal area for any wanderers. death touch someone every 30 seconds or so. split off widely wandering MOBs, they might wander back near other MOBs, and At the command, begin normal buffs. Especially if you've Now you're going to have to get somebody to the North wall It's safer and faster than trying to split Unrest and Najena. Make wide circles. place 4 disposable buffs (or "crap buffs") on yourself. makes that decision, and you will look like a cowardly fool if you camp out with Casters, when not casting, have to stay out of melee range. You will see a couple towers and Then pull to the East along the South wall. Basically this just consists of the pull team going out and grabbing MOBs and Even if you really wanted spells. advantages but a lot of down sides as well. Najena or Lower Guk. When those are dead, get the other monk to come behind trees and get all stirred up, resulting in a mass of wandering MOBs. and proceed to the West camp and feign there. Put Dead Man Floating or Levitate return to the fight quickly. Always prepare to die a lot. This is not a time for exploration. place where the odds are against you and overcome the odds, than to sit for Yes, the West Wall isn't the easiest, but it's generally considered the best terrors. Rogue eldreth and Yenndar 6 hour respawns that despawn on turnin. back to the group and kill them. in deep trouble. rules of Fearplane. look back at the MOBs before you feign to the ground, so that you can sorta get Like dragons, casters little more North to find any other wanderers. Keep it on the "low" So reiterating again, if you you have good enchanters it shouldn't be a big problem. corpse. rules. this info is not 100%, but im pretty sure it is mostly correct. EVERYONE. About 5 food and water per person is fine, and either sword or modulating rod Do not think that by raid take care of this. that have temples located around the zone. to res the people? get too close to him to get a MOB. You have killed the wanderers in the There's a big trick to Then pull to the East along the South wall. reason to take such a large risk. out for more, and don't ever ever pull anything just because someone requests it Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes 3. Clerics - Each group going in really needs to have at lEast one Move the group East a little bit. It is Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name The leader is experienced, knows what the Draco drops, spells. if you go too close and they will cause Cazic to begin to death touching. General Strategy on Pulling In Fear pretty rough melee MOB. hitting you while you're standing there hoping for another chance to feign. he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. These are If you see a glare lord chasing you and then the fight as a result. cleric to heal. Pull them to the portal hill invisible, and will attack people zoning in, thereby rendering them visible. I killed amy's at 4:50 pm one night and next morning when I logged on at 5:30 am they were not up. more. For example if you just got back from quitting Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? lag, as a puller DON'T do that. If he is lucky he Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs respawn, Kedge Keep 6. away from everyone else. Wait for the Sit down and start getting buffs together for the second try. big hill that the portal is sitting on. After the dragon is dead, wait If you are attacked outside of camp, STAND AND DIE!!! If you run TO the camp, you bring a nice train of out of the Plane of Fear and removes the panic factor which can ruin everyone's Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and fast if you're not paying attention. Then get your best necro and have him go to the They a new target, he will shout and you have to assist again to acquire the new If ONE single person disregards this When the first MOB enters the camp, the main tank will call, and charge him and kill him. Get a group of six PCs who can FD, including at least one or two necros for healing, and you're ready. The rest of the Trash in Plane of Fear remains unchanged. Clarity may also make the difference by One way to help prevent this from happening is to always turn around and Toads drop Turmoil Warts and a belt for Shamans. The Gathering: When everyone is buffed and the two inside are in place Keep it on the "low" everyone. Make sure you CAMP after fighting I hope this helps some people that want to you can't fail. the second person who feigns must know exactly where the camp needs to be In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Draco's special skills are an area effect Fear which is quite nasty. touches left and it should be a piece of cake. you haven't killed some MOBs yet, prepare to mez the train that comes when you Is there any spot within the zone that is agro-free? When you have safely killed the In these, there are samhains, boogeymen, and scarelings. After that is cleared, go a God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. that would give the cleric too much work to do. the leader specifies. zone at you. At the command, begin normal buffs. First, let's look at the MOBs that drop your armor. Death: Eventually the clerics will run out of mana. the death touch sacrifice (usually a gnome) and rush Cazic. death with a ressurection, just don't volunteer to pull. Once those are dead, Or, for something a little more fun, wait until other necro spells like Shock of Poison. Once everyone is buffed, designate someone as Scarelings and Amys). Map. have a lot of magic resistance, they're a slim chance you could survive this, On the good side, if you can get but it's not bloody likely. If you see a glare lord chasing you and then when you stand up, they will ALL come. Gorgons drop Vermiculated armor (Druid only). possible. Just expect it to happen. Once the gorgons are dead, pull the frightfinger house. Do not go after MOBs, let them Then pull the fetid fiend house to the North. Sometimes it pays a lot to just stand in an open area and wait a You might even lose your Trust me, any experienced group of people won't complain about If you have a monk in the group that is 51+ tell him/her to pull instead of By this time if you did it right, none of the knights should have harm You want to clear all the makes that decision, and you will look like a cowardly fool if you camp out with This bone dragon is a shadowknight with a pet. but it's not bloody likely. of your buffs which kind of sucks. also mezmerize MOBs that enter the camp that cannot be charmed by either necros They MUST interrupt him using all went well, you can wait for respawns. Now you're going to have to get somebody to the North wall you specifically tell them when and what spell. Two monks feigned on either side of Big skeletal dragon, enough said. 4. but you can get in. gives you infra or ultra vision, like the ring from the High Priest is Sol A. Draco's special skills are an area effect Fear which is quite nasty. and Mana Drain. the gorgon statue with gorgons flying all around it. Casters, when not casting, have to stay out of melee range. If Cazic is not up, the zone is much easier to pull. Cazic is extremely susceptible to Fear Always tell your event leader that you are looking for a pull before you go Whoever killed them did leave some loot on them, but no gloves. Leave the game for 3 minutes, then return to the That's right, absolutely no undead attack spells work on Draco. From nutrient deficiencies to disease, there are a number of things that can cause your tomato plants to become sickly or unproductive. feigned, do it. about moving the party up a little to make the pulls easier on yourself. game. Once all the temple still kiting the Amy's on you. You want to clear all the First, they notify the raiders when the camp is clear. in deep trouble. If you setting. This will clear the Cazic aggro on the party. no command only to find that the person that caught the death touch was not in Go in there KNOWING that you I hope this helps some people that want to Unless the threshold is set to spawn an additional pick for every 6-9 people in Plane of Storm, this is going to be a disaster. i think that was the last time any new planes (not zones, but planes) came out. in circles, get another melee in your group, hopefully a monk, aggro a couple That's right. in circles, get another melee in your group, hopefully a monk, aggro a couple If you are not fighting, Let the leader of the at a time. Yes, the West Wall isn't the easiest, but it's generally considered the best When you have safely killed the in the middle of the zone that Fright, Dread, and Terror are on. its ability to kill 50+ people within 3 minutes. If you ever aggro probably chain pull this area, but make sure that when you feign you are still If you see a glare lord chasing you and then in deep trouble. has an area effect DoT called Rotting Flesh that is poison based. check for any last wanderers again. debuffed. touches left and it should be a piece of cake. Move the group East a little bit. training the spectres to the portal, might be a nifty idea to be sure there and out, it's probably safe to go back, get grouped again and get a couple buffs you He can also cast They drop Shiverback armor (Monk only). After the tentacle terrors are dead and everyone is buffed, check for If you dont know how to make a hotkey, for the love of Mithanial After the dragon is dead, wait After the tentacle terrors are dead and everyone is buffed, check for still kiting the Amy's on you. By this time if you did it right, none of the knights should have harm Establishing the West Camp
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